Torino

Mobile Development a Torino

We work with companies in Torino and across Italy, remotely — same team, same quality of execution, regardless of location.

In the App Store in weeks, not months

Let's talk about your projectStarting at €1,200/month

85% of users prefer an app over a mobile website. Without one, you're already behind. Apps convert 157% more on average than a site visited from a phone. This isn't a technical detail — it's the difference between a user who comes back every day and one who closes the browser tab and forgets you exist. Most apps fail before they even launch: built from a feature list instead of a real user problem. The result is an app nobody opens twice — 21% of users abandon an app after a single use. We build native and cross-platform apps starting from research on real users, not a feature list decided in a meeting. Architecture built to scale: code that handles 100 users handles 100,000, no rewrites. The process starts with UX research — interviews and observation of real users — then a tested prototype before any production code gets written. After launch, we track retention and usage behavior, and fix what the data shows isn't working.

Why apps fail (and how we avoid it)

  • Built for a problem that doesn't exist: The first question we ask, before a single line of design: who will use it, and why would they come back daily. A vague answer stops the project right there.
  • Too many features, no priority: An app that tries to do everything does nothing well. Every extra feature is one more reason to abandon it after the first use.
  • Onboarding that asks before it gives: If the first minute is a form to fill out, the user leaves before understanding why they should stay. Value has to show before anything is asked in return.
  • Designed once, never tested after: Design that looked right during development often doesn't hold up under real use. Without post-launch behavior data, problems stay invisible until users are already gone.
  • Performance treated as a final detail: A slow app behaves like a slow website: it gets closed, not waited for. Speed has to be designed in from the start, not bolted on after development ends.
  • No plan after launch: The work doesn't end at the app store listing. An app abandoned right after release loses users faster than one that never launched.